- Alien Vs Predator Arcade Rom
- Alien Vs Predator Arcade Game Download
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Game Info Game: Alien vs. Predator File Name: avspu.zip File Size: 10.65 MB Genre: Fighting/Beat 'Em Up System: CPS2 Downloads: 353,811 Rating: (4.68 /5, 903 votes) Top 25 CPS2 ROMs. Capcom - Clash of Super Heroes. Marvel Super Heroes vs. Marvel Super Heroes. Although released in 1999, somewhat already past the glory days of arcades, Alien vs. Predator is a surprisingly entertaining and fun to play brawler. But what’s even more interesting about this game, though, is that it—wait for it—tells an actual story, not altogether different from the storylines of later AVP games for PCs and consoles.
In the year 2493, the colonists of New Shanghai found the Aliens..and they weren't very neighborly! In game, the colonists sent out an emergency distress signal, which was intercepted by an extraterrestrial group of hunters -- the Predators.
As a Predator, you've just found the perfect prey in this one-player, monster-versus-monster beat-em-up.
Activision's Aliens vs. Predator is a monster- mashing beat-em-up, where you play the Predator. Unlike Ripley, you can't just rely on guns to fight the acid-blood terrors. Instead, you must also use your preying strength to make 'em scream. Don't worry! Although the Alien hordes are plentiful, you're more than a match for 'em.
Night of the Hunter
On planetoid LV-426, the six- man crew of a spaceship unearthed the eggs of a terrible parasitic creature -- the Alien! Soon the crew was missing and the cargo was lost. Now a group of colonists on New Shanghai are under Alien attack. They've sent out an emergency distress signal, which has been intercepted by a race of extraterrestrial hunters known as the Predators. The Predators live to hunt and now they believe they've found the perfect prey..
Aliens vs. Predator is a one-player, side-scrolling, punch- and-kick fiesta, where you must hunt down and destroy Aliens to gain honor among your fellow Predators. Traveling through 10 levels of vermin-infested corridors, you hunt through a city, the countryside, the Spaceport, the Space Transport, and finally an Alien world in your final showdown against the Alien Mother.
Your hunting skills had better be as sharp as your opponents' teeth, because you'll face Alien Drones, Warriors, Eggs (complete with Facehuggers), Chestbursters, Guardians, and the Alien Queen. Some Aliens use acid as a defensive weapon, some will skitter across the floor to attack you, and others resort to their molars to mollify you.
Predator Power
Take heart (or the Aliens will), because you have some pretty mean weapons yourself.
You're equipped with a shoulder-mounted Laser Cannon, which can fire Light, Medium, or screen-clearing Heavy Laser bolts depending on how long you hold down the Fire button. You can also pick up a Disc weapon, which shoots deadly discs into your foes, or a Predator's Spear, which takes out whole lines of Aliens.
ProTip:
- Slide the minute you see the eggs, or they'll hatch.
- When you pick up a weapon, throw it right away. When you hit an Alien, throw it again immediately to hit 'em once more offscreen.
- Against the Alien sewer guardian, use Heavy Laser Fire when its feet are touching the ground, or you won't even dent its skin. When you've worn down its energy, slide kick it until it's annihilated.
You also have some basic fighting moves, like an elbow punch maneuver and a spinning kick. Your throw move and a sliding kick are useful in tight situations, too.
To satisfy your extraterrestrial hunger and to help you defeat your foes, you can pick up Rhynth meat (restores some power and extends your life gauge) and Ptera meat (replenishes you). You can also find an invisibility shield and an energy-restoring Blue Bottle.
Trap Aliens in corners and repeatedly slide to get rid of them. Watch your back.
Cinema Fantastique
Aliens vs. Predator looks great. The detailed backgrounds are eerie, and they have a definite 'otherworldly' feel to them. Although the Predator and the Aliens are also well-drawn, the confined depth of animation sometimes misleads you into thinking you have an Alien in your Laser Sights, when in reality the Alien is a little to the right or left of your Sight.
- When you're on the platform in the Spaceport stage, blast enemies off the center platform and grab whatever goodies are left in their wake. If you stand in the middle, the platform goes up and you can't collect what's on the ground.
- To get rid of those pesky Aliens, stand in one spot and use Light-to-Medium Laser fire over and over again. Be sure to recharge your Shoulder Cannon when the Alien is down.
The well-drawn cinematic sequences between action scenes are a real help. These scenes let you know what's going on, and what's coming up. Kudos to the artist for those gorgeous illustrations.
Samsung link download for mac. They say that no one can hear you scream in space, which is a good thing, since the music in this game may drive you to that point. The sound effects are okay, though, with each punch registering a successful outcry.
Toss all the Aliens to one side of the screen and work from there.
Fanged Fun
The sheer numbers of Aliens this game throws at you makes it hard to qualify it as an intermediate game, but Aliens vs. Predator may seem pretty linear to most experienced gamers. The one-dimensional game play is pretty simple. Basically, it's Final Fight in costume. However, fans of the movies and the comic book series may find enough here to quench their thirst. If you suffer from a bad case of xenophobia (look it up, Junior), this game's got the cure for what's Alien you.
Overall rating: 7.5
When You Think about it first-person shooters are pretty darn amazing: all-pervasive, all-conquering, and almost always excellent. There are some duffers, but most are far beyond average compared to when the first.
Aliens vs Predator game appeared.. back when Atari and SEGA made consoles and Doom set the benchmark for FPS fun.And it's in this arena of game design excellence that we await the arrival of a new Aliens vs Predator, a full 10 years since Rebellion last had a go at the best movie mash-up since Godzilla went Technicolor on a guy in a gorilla outfit.
Overlooked for the 2001 Aliens versus Predator 2 in favour of Monolith the Oxford-based team have every right to consider the franchise as theirs. Posready 2009 evaluation key. This is in spite of Hollywood going Phantom Menace on what was a serviceable premise in the time since Rebellion last pitted US Colonial Marines against the galaxy's most persistant stalkers.
The Prodigal Game
'It feels like the franchise is coming home in many ways,' says Tim Jones, AvPs project leader, who like many on the team was around, albeit in a more junior capacity, when the original PC game was being crafted.
![Alien Alien](/uploads/1/3/4/8/134883526/254334278.jpg)
'I joined Rebellion just as A vP was being finished up,' adds lead designer Alex Moore.
1 played the title at university,' chips in producer Paul Mackman, keen to establish his veteran credentials at, the expense of arousing the suspicion that, being a student, it wasn't a legit copy he was addicted to. 'I'm coming to it as much of a fan as a developer.'
'I think that's true for all of us,' interrupts Jones, pointing out that Rebellion have changed a lot since 1999. 'Our passion for the AvP franchise lias never diminished. One way or another we've been working towards making this game for a very long time.'The three senior developers fail utterly at revealing any inner turmoil that might exist over how the AvP backstory lias been developed in the time that it's been outside Rebellion's influence. However, there's the sense that the team are pleased to be going back to the source material that directly fed the Dark Horse comics, and Rebellion's own early game translations.
'I don't think it's fair to say that we're ignoring the AvP films,' says Paul Mackman. 'There's good stuff in there..' (true, the credits were particularly pleasing) '..but to be fair our primary reference point film-wise, James Cameron's Aliens, Ridley Scott's Alien an also the original movie. But we take inspiration from anywhere that's appropriate really.' Of all the movies, theunderrated Alien3 probably provides the better entry point for those keen to immerse themselves in the new game's timeline. This latest AvP is set roughly 200 years from now; 30 years on from the events on Fiorina 'Fury' 161 shown in Alien3:20 before AvP2 (movie) and 170 before the comical happenings in Alien Resurrection. Basically, you can be fairly certain that Ellen Ripley won't be making an appearance.
This time the setting is Freya's Prospect - a colony not unlike Aliens' Hadley's Hope, which is on a planet bearing a slight resemblance to Predator's Guatemalan jungle setting. The doomed colonists have stumbled across a cache of alien eggs, each one a home to one of those oh-so insistent and creepy facehuggers.
The difference between the site of the eggs in the Aliens movie and this game, is that they are found in the apparent ruins of another alien civilisation - that of the Predators'. Obviously the colonists are soon host to the acid-blooded uglies, while the silenced airwaves attract the intervention of US Colonial Marines.'The Company is still up to its nefarious ends,' says Mackman, referring to Weyland-Yuntani, the all-pervasive corporation that finances extra-solar expansion and is hell-bent on capturing specimens of alien life, regardless of the long-term risk to humanity, or short-term risk to its staff.
'They're still pursuing their weapons programme, which was established by Asli in the first film and Carter Burke in Aliens.'If there was good stuff in the AvP movies it was in establishing the early years of the Company and why it might have become so driven to 'build better worlds'. No doubt this AvP game will develop the theme that greed and profit have always been a bigger threat to humanity than any creature.
Just Add Story
'Our brief for the original game was never narrative focused,' says Jones, 'but with this one it was absolutely one of our key goals for the game: to deliver a really rewarding and cinematic story that would make the most of the three perspectives that the game's campaigns will provide.'
Regardless of what people recall from previous games in the series, most will be familiar with how the game's cast operates: the aliens have acid for blood, attack with tooth, tail and claw and are utterly relentless in their pursuit of flesh to press their drooling quartz teeth into; Predators skulk in the shadows and rattle their mandibles; while the Marines spit out pulse rounds and quotable lines at the first sign of trouble.The point is that we all know what each race is capable of, as well as their methods and technology, so where can we expect surprises to come from?
'I think it's fair to say that in a world where first-person military shooters are commonplace, this is really an opportunity for us to deliver fresh gameplay that most gamers won't have experienced, says Jones. In particular lie's proud of the ability of the Predator to use his vision modes and leap around the environment in order to stalk prey and remain stealthy.
'The leap mechanic is unique to our version of AvP and that's really enabling for the player,' says lead designer Alex Moore. 'It's not something I've seen in very many first-person shooters at all.'
Having seen this leap mechanic in action it appears to work by you seeking a green go-here area with the crosshair and pressing a button that will zip you across to that spot. That may not sound all that impressive, but since players playing the Predator will be able to launch onto vertical surfaces as well as the obvious horizontal ones, they'll also have to take into account their profile in relation to their prey, since even when cloaked a Predator isn't truly invisible.
'The Predator is about being in trees and monitoring the people below him, making sure that he picks the right moment to attack rather than just blundering in there like a tank, says Mackman. 'It opens up all sorts of gameplay possibilities. We're taking those kinds of steps forward with the alien player as well.
Marine Snacks
As Jones is quick to add, regardless of what people will expect, and what their experiences are with other games in the series - 'crawling on the walls and ceilings and hiding in the dark to pounce on your prey and then kill them in gruesome ways' - isn't an experience you're going to get from Call of Duty.
Alien Vs Predator Arcade Rom
As for the Marine player, it's not about shooting guys behind cover. 'You have to enter the darkness and find your foe as much as it finds you,' says Mackman, hinting that the Al isn't simply concerned with overwhelming the player with numbers.The xenomorphs may be relentless killing machines, but there are situations where they'll know when to hold back. Likewise the Predator will likely use surprise and fall back into the shadows if overwhelmed. So although AvP is being designed as an FPS, survival horror and stealth is as much a focus of design as all-out action.
The Marine is clearly there to fulfil the action side of things, with his pulse rifle and under-slung grenade launcher, moving up to the smart gun and a trademark shotgun (handy for close encounters, obviously). It's those pesky shadows and hisbleeping motion tracker that will help ladle on tire tension.For the aliens, the trick is to make use of all the surfaces, use the shadows, get in close and strike hard and fast.
It's important for us to make sure that a single alien is a deadly threat to the player, because they are one of the scariest monsters in the universe, says Jones, highlighting a problem that has blighted many Aliens-themed game in the past 'Even when you're up against two or three of them you're really in trouble, so the times when we really ramp it up and throw significant numbers of them at you, you're really going to have to be very tooled-up with weaponry to even stand a glimmer of a chance.
'I don't think players are going to be in any way disappointed with the number of enemies that they face at any one time. It's going to keep people on their toes and make them terrified.'
There will be times in y the game when teamwork is an essential part of strategy. Safety in numbers has been the lesson we should all take away from the movies (that, and, don't open the damn airlock), and while isn't a squadlevel game other characters you meet and fight alongside - regardless of which species you're playing as - will be there to offer respite from the sense of vulnerability that will play out.
'One of the key things we're trying to achieve with the game is that it feels very physical - that everything you do is fully connected with the world,' explains Jones. 'That helps us with making you feel vulnerable because you're not a disembodied game entity in the world. That ties into when you connect very physically with the characters right in front of you.'
Alien Vs Predator Arcade Game Download
Such physicality is demonstrated by visceral nature of melee combat in the game. Previous games required only blind pummelling of the attack key when up close, whether you were swiping alien claws or a Predator's wrist blades. The new AvP will open up trophy kills if you put a decent sequence of blows together, or are about to make a surprise attack. For the alien it might be the old pierce-and-lift tail manoeuvre, or a diagonal slice that carves a person in two parts. For the Predator it's the swift removal of the spinal column (although having seen it repeated four times in one brief play session, it's already becoming passe).
'The gore kill moments are really a pay-off that you have for successfully completing a series of melee attacks,' says Paul Mackman. 'We're offering a relatively simple but hopefully deep melee combat system, such that your success can be gauged on the kind of kill moves you can pull off.'
Leave Him, He's Dead
Hie three-way battles that will identify the single-player side of AvP will be mirrored in the multiplayer. Of course Rebellion are in no mood to reveal anything specific about what gameplay modes to expect, only that, according to Jones, there will be a variety, 'from the traditional, to ones that really make the most of the different species and the way they interact'
A full co-operative multiplayer campaign is on our wish list, but even just the traditional would do us fine, since it was Rebellion that did much to nail co-operative survival years beforeLeft 4 Dead was even thought of. Suggestions that Valve's zombie shooter might have stolen AvPs thunder prompts a response that could be telling: 'L4D takes the approach of a parody, says Mackman, 'it's not a scary game as such. It's tense, but it's not the same kind of game as AvP. Yes it's co-operative, yes it's got a run-through area if you're comparing it to the original AvP but compared to what we're doing with multiplayer..' A-ha! 'Well, we're not talking about that at this point. We're only saying that fans won't be disappointed.'
Alien Vs Predator Game Free Download
Regardless of whether L4D is influencing the design of the multiplayer side of AvP, Rebellion are aware that although an endless parade of games have borrowed from AvP over the years, there are games that are paying back that influence in return. However, it's not any one title that is inspiring Rebellion to get this one game just right. More than the template of the classic games in the AvP lineage. Rebellion are holding up the increasing levels of polish and accessibility that modern action games offer. Like us, Rebellion are of the opinion that today's FPS games are pretty amazing, and, like us, they want Aliens vs Predator to be counted among the very best.